In Network Mode, players had to buy land before building on it. If the player's computer was connected to the right network, he could cooperate or compete with other cities for resources. SimCity 2000: Network Edition was released in 1996 for Macintosh and Windows. WillTV was a series of four full motion videos featuring Will Wright's commentary. Along with the base game, it also included the Urban Renewal Kit, new cities, new scenarios, and WillTV. This repackaged version of SimCity 2000 was released in 1995 for DOS, Windows, and Macintosh. Scenarios proved to be popular enough to warrant the creation of SimCity 2000 Scenarios Volume 1: Great Disasters, a disk with new scenarios. As before some were added and others were taken away. A new feature was the option not to have disasters. ![]() As before, they could happen randomly or be triggered purposely. Several of the old ones were removed and new ones were added. The opinion polls were also useful for finding out what a city's sims want done.ĭisasters made their return in SimCity 2000. Much of the news was humorous nonsense, but the paper would feature relevant news after important events such as disasters or the discovery of a new energy source. The newspaper was another new feature in SimCity 2000. By using the query tool on a building, players could find out more about it. Players could enact city ordinances and make connections with neighboring towns.Īlso new was the query tool. Players were given the ability to set taxes separately for residential, commercial, and industrial zones. Also, seven new power plants were added.įinances were more elaborate as well. Airports and seaports had to be zoned rather than simply built. More variety in transit was included, such as subways, bus depots, and highways. New buildings such as schools, prisons, marinas, and arcologies were added. Also, an abandoned building would have a different graphic. Land could be different elevations, and an underground view was added for the laying of pipes and subways. The old overhead view was replaced with an isometric view. All zones and buildings cost money to place except for some special items awarded at specific population levels.SimCity 2000 marked a major shift in gameplay from the original SimCity, the basic structure set forth in this seminal version has defined subsequent releases. ![]() You receive money from taxes, bonds and from special ordinances placed upon the "sims" who live in your city. Entertainment items can be placed as well, including such amenities such as parks, zoos, stadiums, and yacht clubs. You also zone for residential, commercial, industrial, and port districts. Items that can be placed include roads, schools, hospitals, police stations, fire stations, train stations, rail lines, power plants, special items when you reach a certain population, underground pipes for water, and subway stations and routes. This is an open-ended simulation game that does not have a specific "win" condition, though specialized scenarios are included with the package that do involve win conditions. Some items are "zoned" for, others are placed by the player. You are placed in charge of a patch of land upon which you build the city of your dreams.
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