![]() Some are tragic, some are comical, some are simply bizarre, and there are a few plot threads that run throughout these vignettes. Once you’re comfortable with the gameplay, you’ll begin to encounter the stories behind the people you’re processing. If you’ve played Phoenix Wright you’ll feel instantly comfortable with the premise of finding and presenting the right piece of information at the right time.įun with paperwork is just the beginning. ![]() ![]() This game of ‘spot the discrepancy’ becomes evermore complex, with rules that change daily according to government regulation, increasingly tricky types of documents, and the watchful eye of your superiors, who will hand you a citation for any and all mistakes. Using your rulebook – and eventually other tools such as fingerprint and body scanners – you must crosscheck potential entrants and ensure everything is in order. As you sit behind your desk, each person steps out of the queue, into your booth, and presents their documents. You play as a newly appointed immigration officer in the fictional country of Arstotzka. It does this by means of a charming and unique gameplay mechanic. However, indie designer Lucas Pope's strange, story-driven simulation-adventure Papers, Please manages to turn this seemingly drab experience into something utterly engaging and rewarding. Sitting in the cramped border control office of a bureaucratic cold war state, an endless line of grim faces trudging by your armoured windows, may sound more like a concept for a dense Russian novel than a video game.
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